These changes are official as of now!
As some of you are already aware, we have been planning to introduce some changes to the way our Faction system works. Let me start out by saying that the changes that are going to be introduced in this thread will not drastically change game play. If you prefer how Factions worked in the past you are still able to continue on in much of the same manner as you have in the past. The changes we are introducing are aimed at expanding and enhancing the role of Factions on this server and we will do that be rewarding factions and faction members for being successful.
Why are these changes necessary?
These changes are not "necessary". The changes that are going to be introduced are only to enhance the enjoyment of the server. We are not trying to change the gaming style of this server, but rather, enhance and build on what we already have. Once you read the proposed changes I feel that the majority will agree these changes make factions much more enjoyable and useful.
Factions will now be categorized by a tier system. The tier of a faction corresponds directly to the number of players in a faction. Larger factions will be a higher tier. The higher the tier of your faction the more prestigious the rewards are available to the top faction.
Tier 0: This is only for Peaceful factions no matter the size.
Tier 1: This is for factions with less than 15 members.
Tier 2: This is for faction with 15 or more members.The number of tiers may grow at any time based on the needs of the server. For now, we have decided that two tiers (1 & 2) for PVP factions will suffice. Peaceful factions are permanetly considered a tier 0 faction because they have chosen to abstain for PVP, which is the scoring mechanism used for rating a faction.
If a tier 1 faction gains 15 or more members they will be bumped up to a tier 2 faction effective immediately.
If a tier 2 faction loses enough members to have less than 15 they will remain as a tier 2 faction until the start of the next month. At the start of the next month they will be dropped to a tier 1 faction.
Factions will now be scored on what they do while in the BattleGround (BG) world. The only way for a faction to be successful is for them to utilize the Faction world and create a name for their faction in this world.
The scoring system will work as follows:
Tier 1 kills Tier 1 = 2 pointsTier 1 kills Tier 2 = 4 pointsTier 2 kills Tier 1 = 1 pointTier 2 kills Tier 2 = 2 points
Tier 1 claims Tier 1 = 6 pointsTier 1 claims Tier 2 = 12 pointsTier 2 claims Tier 1 = 3 pointsTier 2 claims Tier 2 = 6 pointsThe logic behind the scoring is to encourage large factions to fight with each other and not pick on small upcoming factions. The scoring will only apply in the Battleground world and it is handled automatically by a custom plugin. More information on the commands and scoreboard of the plugin when we get closer to the date of implementation.
All of the score changes that take place will be recorded in a log file. If any faction is believed to have "boosted" their score in any way they will face server punishment to include a possible disbanding if severe enough.
At the end of the month the highest scoring faction from each tier will be rewarded with in game rewards. The rewards are only applicable to members of the faction who were in the faction at the end of the month. Anyone joining after the month has ended will not be rewarded.
Tier 1 Rewards:
- Access to a small, private, and protected base inside Battlegrounds.- Access to private mob spawners inside the protected base.- Weekly XP potion stockpiles delivered to the protected base.
Tier 2 Rewards:
- Access to a large, private, and protected fortress inside Battlegrounds.- Access to private mob spawners inside the protected base.- Weekly XP potion stockpiles delivered to the protected base.- Private MobArena in the fortress only for Faction members (with XP drops enabled).The rewards listed above will be available for one month or until another faction has a higher score at the end of a month.
Battleground PVP and Claiming:
The entire Battleground world will be changed to ignore Peaceful status factions (much like warzones). The only difference between this and a warzone is that you will lose faction power if you are killed, regardless of your faction status. This means peaceful factions will now be able to lose power levels by being killed in the Battlegrounds or by dying accidentally in other worlds (excluding warzones).
Peaceful factions will also now be able to claim land anywhere they choose, but PVP factions will also be able to claim the land of Peaceful factions if their power is low enough. Battleground was designed to be a PVP world and for that reason Peaceful factions will be held to the same standard as PVP factions in this world. The only thing different about Peaceful and PVP factions (in BG) is that Peaceful factions will not be scored based on kills or claiming as they are a tier 0 faction.
Keep in mind, this isn't a punishment for Peaceful factions. As a peaceful faction you have chosen to be protected from PVP. If all you want to do is go to Battleground for an XP grinder you only need to claim one piece of land. It would be almost impossible for another faction to claim that chunk of land from a large peaceful faction. As a Peaceful faction you are still allowed to claim 1 chunk in any world that can act as your /f home position.
- Power Loss on death has been decreased from 5.0 – 2.5.- Peaceful territory will now allow PVP in BG.- Peaceful faction members can now be killed anywhere in BG.- Cost to claim Wilderness land was raised from $2,000 - $3,000 (plus the multiplier).- Cost to claim Enemy land bonus was raised from $1,000 - $2,000 (plus normal price and the multiplier).- Any claimed land must be connected to previously claimed land. The only exception is if you are claiming the land of an enemy faction. This is enforced automatically by the Factions plugin.